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LEAGUE OF LEGENDS: A COMPREHENSIVE GUIDE TO PRECISION
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LEAGUE OF LEGENDS: A COMPREHENSIVE GUIDE TO PRECISION

In this blog we will talk about the rune tree PRECISION, what the runes do and when to use them!
March 03, 2023

The precision tree is the first rune tree with a yellow-ish color, and it is focused on improved attacks and sustained damage. You can read about thekeystones, slot options and recommendations for when and how to use them.

KEYSTONES:
- Press the Attack
Effects
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 (based on level) bonus Adaptive damage and makes them Vulnerable, increasing the damage they take by 8 - 12% (based on level) from all sources for 6 seconds (The increased damage starts after the damage from the attack that applies it).
While being Vulnerable, targets can not suffer further stacks from Press the Attack.
Attacking a new target removes all stacks from the previous target.

Tips: 
-Select this keystone with champions that can really utilize the 3 quick hits, such as Lucin with his passive or renekton with his W. 
- It is very often used with marksman ADC-s or some bruisers

- Lethal Tempo
Effects
Damaging an enemy champion begins a 1.5 second timer. Upon completion, you gain 40% - 110% (based on level) attack speed as well as removing the attack speed cap for 3 seconds. Attacking a champion while the effect is active will extend the duration to 6 seconds.
6 seconds cooldown.

Tips: It is often used by marskmen. Very handy to remove the attack speed cap, can do insane amounts with Jinx passive!

- Fleet Footwork
Effects
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
Energized attacks heal you for 3 - 60 (based on level) (Adaptive ratio: +30% of Bonus Attack Damage or +30% of Ability Power) and grant +20% Movement Speed for 1 second.
On ranged champions, against minions, the healing is only 20% effective.

Tips: Nearly always used by marksmen. The healing can be very useful in the laning phase.

HEROISM:
- Overheal
Effects
Healing in excess of your maximum health is converted into a shield for an amount of up to 10 (+10% of Total Health). The shield lasts 6 seconds, and then decays over a 2-second duration. Receiving healing, dealing or taking damage will refresh the shield duration to 6 seconds.
The rate of conversion is 40% for self-healing and 300% for healing from allies.

Tips: Very useful on marksmen, and other champions with lifesteal like Warwick or Vladimir.

- Triumph
Effects
Champion takedowns restore 12% of your missing health and grants an additional 20 gold after a 1 second delay.

Tips: Comes very handy on divers, and all in attackers such as Katarina.

- Presence of Mind
Effects
Champion takedowns restore 20% of your maximum Mana and refund 10% of your ultimate's maximum cooldown after a 1 second delay.

Tips: The mana regeneration and the ultimate cooldown reduction are both useful for many champions, try using it and see if you like it!

LEGEND:
- Legend: Alacrity 
Effects
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks) for a maximum of 18% attack speed.
Gain Legend stacks for every 20 points earned:
   20 points for champion takedowns
   20 points for epic monster takedowns
   5 points for large monster kills
   1 points for minion kills

Tips: marksmen can utilize this rune mainly, and any other champion who needs attack speed.

- Legend: Tenacity
Effects
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks) for a maximum of 30% tenacity.
Gain Legend stacks for every 20 points earned:
   20 points for champion takedowns
   20 points for epic monster takedowns
   5 points for large monster kills
   1 points for minion kills

Tips: Bruisers, who are very sensitive to Crowd Controls and can be easily shut down with it, such as Renekton, can really be powerful with this rune.

-Legend: Bloodline
Effects
Gain 0.8% life steal for every Legend stack (max 10 stacks) for a maximum of 8% life steal.
Gain Legend stacks for every 20 points earned:
   20 points for champion takedowns
   20 points for epic monster takedowns
   5 points for large monster kills
   1 points for minion kills

Tips: Use this one for champions that prioirtize lifesteal over mobility and attack speed.

COMBAT:
- Coup de Grace
Effects
Deal 7% more damage to champions who have less than 40% health. This does not apply to true damage.
Additionally, takedowns on champions grant an Adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds. This bonus does not stack.

Tips: Very useful on a lot of champions, who can execute enemies, or have abilities that scale off of missing health.

- Cut Down
Effects
Deal 4% more damage to champions with 150 more max health than you, increasing to 12% at 2000 more max health.

Tips: Only useful on squishy champions with low health against a tanky team-comp.

-Last Stand
Effects
Deal 5% bonus damage while below 60% of your maximum health. This increases based on your missing health, up to 11% bonus damage while below 30% of your maximum health.

Tips: It can be very powerful for tryndamere, becouse he can stay low health for a long time therefore deal a lot of damage.


Thank you for reading trough our Precision Runetree guide, in the next one, we'll speak about the domination tree.
 

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